![]() ![]() ![]() Not every game has all the big endurance tracks on it. ![]() This is where I fell in love with the game. I set up just a couple lap (offline) race of the big historic track driving a pretty historic car. The handling starts to feel really.challenging, but fun all at the same time. My console-esque comment certainly falls short of the mark. After a few laps, spins and flying over my competitors looking for braking markers I started to get it. ![]() I chose the pro handling option and I think it was the reason I didn't like the handling right off the bat. Gameplay, upon first try (which I decided to be Karts at some unnamed version of UK track) is very console-esque. Arcade handling versus sim racing handling So my focus is the influence from the real racing world and gameplay. Gran Turismo and Forza Motorsports were big on visuals as well, but fell short on AI and gameplay. Visuals are great, but at the end of the day I want an entertaining challenge. Upon first lookĭespite every single bit of press leading up to the release of this game showing and talking about the stunning visual, I was still blown away.īe it the rain detail, the sun rising and setting at Le Mans, or simply the incredible reflections and smooth as ice textures, this game knocks visuals out of the park. Today, I picked up the sim and awaited my download from Steam. The backers chronicled the development of this special title. Backing the project gave individuals the chance to be a part of the marketing of the game by allowing them to beta test and build gameplay footage reels and reviews long before the game was released. Instead, Project CARS (which actually stands for Community Assisted Racing Simulator) has been backed by individuals and self published by Slightly Mad Studios. This particular racing sim has been in development for some time, and has not been backed by a traditional big money studio which would provide plenty of funds to get things moving quick. ![]()
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